How to Start Nuka World in 2021 |Full Step- by-Step Guide
Thinking of how to start Nuka world in 2021? To start with, your character must be level 30, although you can travel to the Nuka World Transit Center manually and start it by then. Once you meet this level of requirements, you will be able to tune in to the Nuka Cola radio channel on your radio (from Pip-boy).
After listening to this message, you should get the quest “Everyone on board” and get a marker on the map near the cooperative settlement “Sunny News”, near the west side of the map.
What to do if your character is not yet level 30 but you want to start nuka world
You can do your own research to find the Nuka-World Transit Center. This place is far to the west on the map, and it is outside the starting area of the game. You can find it by following north of the two highways leading from the western edge of the map.
For reference, some neighboring map markers include “Lone Chapel” and “Federal Ration Stocks.” They are located east of the Nuka-Svit Transit Center. The first step is to make sure that the latest patch for Fallout 4 is downloaded, as is the Nuka-World DLC.
While this may seem like a hassle, Nuka-World is the only extension that doesn’t load automatically for season pass owners, so if someone has trouble running DLC, they may just need to download it. To make sure Nuka-World is installed, check the Fallout 4 Add-ons section to make sure it’s listed.
At what level can I start Nuka World?
After completing the necessary steps, just run Fallout 4 and find a quest in the magazine called “Everyone on board”. In this quest, players will be asked to tune in to a certain radio frequency, and then they will be directed in the right direction.
Note that it is unclear whether players need to be at a certain level (some sources claim that level 30, although you can run the Nuka-World DLC by traveling there without radio frequency as a landmark), or whether they have completed a certain Basic Story segment to run the DLC or no, so if “Everyone on Board” is not displayed in the log, first try to move further in the main quest.
By following these steps, players will be able to explore the Nuka-World theme park as they please, or complete a variety of quests related to the area. Bethesda’s live Nuka-World show last week showed what fans can expect from the first moments of the add-on, so everyone who tunes in should have an idea of what to do when they get to Nuka-World itself.
How to turn on the power and restore electricity on Nuka World
Walking around Nuka-World in the latest DLC Fallout 4, you may notice that most of the park has been cut off. Do you want to turn it back on? You’ll have to almost complete the DLC, but here are a few different ways to do it.
In the end, Nuka-World ends up with you either helping three raider groups to cross into the Commonwealth, or you turn against them and kill all the raiders. This choice is yours, but turning on the power is slightly different depending on how you do it.
Going the way of a good guy means attacking raiders and killing gang leaders. After completing the Open Season mission, go to the Nuka-Svit power plant on the west side of the map. Climb to the top of the power plant and you will find a safety cage. Inside – a console with a large red button. Click on it and the park will come to life.
How to select a gang to support on Nuka World
At the end of Home Sweet Home, you will automatically go to Power Play, the final quest of Fallout 4: Nuka-World, in which you will have to fight the third faction when you seek to restore the energy of Nuka World generators. At the end of Power Play, you will be given two of the three possible benefits. The two benefits you receive depend on which factions are alive; it is not possible to get all three. Here is what is offered:
- Ace operator: 25% bonus for damage for suppressed weapons, 10% bonus for invisibility while in the shadows.
- Selected student: melee killings restore 25% of AP.
- Alpha package: 25% bonus to hand-to-hand and unarmed damage, 25% bonus to standard and energy damage resistance.
You probably don’t need to be told which of these benefits is best for the Fallout 4 Infiltrator build, do you? These are operators. God, these are operators. The other two are pretty interesting if you’re going to One Punch Man.
The last remark when considering which faction to support is that operators will give up more booty than other gangs when you give them a park, so if you like their bonus, give them all five parks and use the service «Home Sweet Home »Your second favorite faction is the most valuable way.
How to Start Nuka World in the latest Version
Like many other DLCs, Nuka World will require you to have at least a level 15 survivor, and go beyond Safe 111 before it appears. After that, the quest should appear for the players, which will allow them to start it immediately. The first thing you need to do to run Nuka World is going to the DATA tab in your Pip-boy and click on the quest: Everyone on board.
This will allow you to listen to the Nuka-Cola family radio channel on your Pip-boy. Click the Radio tab and tap down to a channel. Listen for a few minutes until the message is reset and your task is updated, setting you the task of finding the Nuka-World Transit Center. You can find the center of transit on your map, looking south of the Sanctuary, all the way to the edge of the map. Navigate to this area to continue the quest.
Not far from the transit center you will definitely come across a group of soldiers. Take them out or walk around them and go inside the building where the monorail is. Inside, you’ll meet a man named Garvey. Talk to him to get a sad story about his family, and then take the monorail to Nuka-World.
In fact, there are a few basic situations that can affect your entry into Nuka-World, but due to the nature of the spoilers, we decided to ignore this information. No matter how your conversation with Harvey goes, you will still be able to enter the new DLC region, which can be done by activating and leaving the monorail from the Commonwealth.
Once inside the Nuka-World, you’ll actually have to complete the Taken for a Run quest line, after which you’ll be free to explore the theme park and continue the story of the DLC. Be sure to contact Shacknews for more information on Fallout 4 Nuka-World, including additional tutorials, step-by-step instructions, tips, and tricks for the latest batch of DLC.
DLC The Fallout 4: step by step guide – How to Start Nuka World
Fallout 4: Nuka-World DLC-the largest DLC package Fallout 4 to date and the last part of the season pass Fallout 4. The theme park itself is a huge area, but first you have to find a way to the monorail station and run the gauntlet installed by the raiders. We warn you, these are high-level things! You will need to be at level 30 to start it.
- First, make sure that Fallout 4 is updated to the latest version (version 1.7 at the time of this writing). When you download DLC “Fallout 4: Nuka World”, be aware that after downloading and running the game, it sometimes takes a while for the DLC to appear in the game. The version number can be confirmed while viewing the settings in the main menu.
- This new DLC becomes available only if you download a saved game where you play with a character of level 30 or higher (level requirement). Tune in to the Nuka-Cola family radio with your level 30 character (or higher) and keep listening to start the quest “Everyone on board”.
- The route point of the quest “Everyone on board” is now available as a marker “Nuka-World Transit Center” on the far left / west side of your map, near “Satellite Fort Hagen”, “Lonely Chapel” and “Stocks federal rations. ” You can now navigate beyond the original playback zone to the Nuka-World Transit Center there to run the DLC.
- At the Nuka-World Transit Center, you will be ambushed by gunners you have to take out, and then talk to Garvey about this detail. It will inform you that you can activate Monorail control to enter the Nuka-World DLC zone!
How to End Nuka World in 2021
By the end of the main path Fallout 4: Nuka-World one of the three raider factions will turn on you and you will have to destroy them to finish the story. This cannot be avoided, but you can control which faction becomes a fraud.
Which faction you end up with at the end of Fallout 4: Nuka World depends on how much you contribute to each of the three raider factions in Nuka-World, which in turn determines your actions during the two quests: Grand Tour and House, dear House.
During the Grand Tour, you will have to raise a flag in each of the five subparks outside Nuka-World USA, claiming them for one of the three factions. Subpark requirements for the group greatly increase your commitment. It is impossible to be completely fair to three groups. During the home sweet home, you can choose a raider faction that will accompany you on quests, which will slightly increase your commitment to them.
The system seems to carry a lot of weight to the Grand Tour, so the easiest way to make sure your least favorite faction is to provide them with fewer parks than anyone else. A split of 2-2-1, 4-1-0, 3-2-0 will lead to the fact that one faction will be royally angry at you.
If you split the parks 3-1-1 or even 5-0-0, there is an equal chance that either of the two unfortunate factions will attack you. Avoid the anger of the person you want to keep friendly by taking them with you during the raid during the home sweet home.